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Version 1.9.0

Oliver Schieche requested to merge dev into master

Version 1.9.0

New features:

  • Perks system:
    • "Speed reloader" perk; need a third of the time to create/break down magazines
    • "Zone Autoscan I&II"; automatically find vehicles in liberated zones
  • Squatters:
    • squatters in buildings will switch buildings after a while
    • zones now have "denied" areas while they're still occupied
    • added zones for Weferlingen Summer & Winter
  • Status HUD to display game effects (Turret AI status, health, OPFOR Tracker)
  • When applying a loadout, the next best fitting weapon is selected if no exact match
  • added two new 150 round 5.56x45mm CMAGs with green/yellow tracers
  • added map additions for Enoch (fuelstation -> Paintshop, ruins, non-spawn buildings)
  • souped up Strider LVL-V (more speed, more cargo)
  • expanded cargo-space of Ifrit LVL-V
  • "put down" gesture when (un)packing hoverboards
  • Debug menu
    • added "BIS_fnc_unflipThing"
    • "fix GWH" operates on current building
    • mouse cursor centered (!!!)
  • Arma 2.18 reload bug fix (https://youtu.be/mtPVdTvXItQ)

Fixes:

  • Cargo drone is player death safe; transfer completes every time
  • Car towing actions will not show if no other vehicles are around
  • Lootspawner
    • fixed Z-f*ckup for GWHs that were above ground (not the building) or near CAManBase
  • Mission "Lost Document": radio has "mission is broken" user-action; mostly for debugging purposes
  • Player-XP HUD elements won't kill other GM-HUD elements
  • Zones won't become occupied again after they were liberated and server restarts
  • Turret AI will restore after player death; no more rogue AI shooting up the place
  • Vehicle turrets will recenter after AI used the turret and player gets back in vehicle

Internal:

  • Spanking new debugging system
  • Cleaned up unnecessary RPT spam

Merge request reports

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