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  • 1.11.0 protected Release: Version 1.11.0
    Version 1.11.0
  • 1.10.3 protected Release: Version 1.10.3
    Version 1.10.3
    
    Fix version; for features refer to release 1.10.2
  • 1.10.2 protected Release: Version 1.10.2
    Version 1.10.2
    
    **New features:**
    
    - **Homebase**
      - added craftable base security turrets
      - solar generator panels store energy now which can be transferred to player
    - **Lootspawner**
      - added missing buildings for Malden
    - **NPC spawner** (new)
      - Spawn allies and enemies in map sectors
    - **Squatters**
      - added occupation zones for maps Australia, Malden
    - **Weapons**
      - 200rnd 5.56mm SAW magazines have tracers now
    - **Zombies**
      - fixed `remoteExec` issue where particular actions weren't executed
      - players now receive appropriate amounts of damage
    
    **Fixes:**
    
    - Advanced Transfer recognizes weapons' weight
    - Chemlights that aren't supposed to flare, don't anymore
    - Individual squatter zone configurations are now actually taken into account instead of using the default values
    - Lootspawner won't rule out building positions that are on the same position but on a different floor (2D mode -> 3D mode)
    - Patched out the annoying "lights flashing" of vehicles when Ryanzombies are close
    
    **Internal:**
    
    - Introduced "assets-patches" addon to override certain properties of existing (3rd party) addons
      - Doubled `maximumLoad` of all EPOCH vehicles
    - Introduced feature toggles to speed up 3DEN mission testing by deactivating certain test-unrelated features
    - Introduced `GM_ADDON_CONFIG` macro
    - Introduced `GHOTI_fnc_ScriptCompile` function for 3DEN mission testing
    - Optimization of module readiness monitor
    - Imported Urban Patrol Script (UPSMON) and made improvements
    - Done in 154 builds
  • 1.9.0 protected Release: Version 1.9.0
    Version 1.9.0
    
    **New features:**
    
    - Perks system:
      - "Speed reloader" perk; need a third of the time to create/break down magazines
      - "Zone Autoscan I&II"; automatically find vehicles in liberated zones
    - Squatters:
      - squatters in buildings will switch buildings after a while
      - zones now have "denied" areas while they're still occupied
      - added zones for Weferlingen Summer & Winter
    - Status HUD to display game effects (Turret AI status, health, OPFOR Tracker)
    - When applying a loadout, the next best fitting weapon is selected if no exact match
    - added two new 150 round 5.56x45mm CMAGs with green/yellow tracers
    - added map additions for Enoch (fuelstation -> Paintshop, ruins, non-spawn buildings)
    - souped up Strider LVL-V (more speed, more cargo)
    - expanded cargo-space of Ifrit LVL-V
    - "put down" gesture when (un)packing hoverboards
    - Debug menu
      - added "BIS_fnc_unflipThing"
      - "fix GWH" operates on current building
      - mouse cursor centered (!!!)
    - Arma 2.18 reload bug fix (https://youtu.be/mtPVdTvXItQ)
    
    **Fixes:**
    
    - Cargo drone is player death safe; transfer completes every time
    - Car towing actions will not show if no other vehicles are around
    - Lootspawner
      - fixed Z-f*ckup for GWHs that were above ground (not the building) or near CAManBase
    - Mission "Lost Document": radio has "mission is broken" user-action; mostly for debugging purposes
    - Player-XP HUD elements won't kill other GM-HUD elements
    - Zones won't become occupied again after they were liberated and server restarts
    - Turret AI will restore after player death; no more rogue AI shooting up the place
    - Vehicle turrets will recenter after AI used the turret and player gets back in vehicle
    
    **Internal:**
    
    - Spanking new debugging system
    - Cleaned up unnecessary RPT spam
  • 1.8.11 protected Release: Version 1.8.11
    Version 1.8.11
    
    **New features:**
    
    - loadout manager for containers
    - vehicle cruise control and/or speed limiter
    - added 20 round 7.62mm magazines with red/green tracers for vanilla Mk18 ABR
    - added all RHS 5.56mm magazines to ammo reloading rules
    - added all RHS 7.62mm magazines to ammo reloading rules- added squatter region config for Altis
    - added mod logo
    
    **Fixes:**
    
    - missions won't be double-triggered anymore if syncing the mission state takes too long
    - (syntactical only) HEMTT in it's new version has strong opinions on the spelling of built-in functions
  • 1.8.10 protected Release: Version 1.8.10
    New:
    * ghoti-tec(R) decontamination shower(tm)
    * ghoti-tec(R) AI Turret Target Assitant(tm) remote control
    * Base objects fine-tuning editor
    * Claim vehicles with keys found as loot
    * Kill records; see whom and what you've killed during your sessions
    * Vehicle upgrades: add drone bag to vehicle and launch it from there
    
    Fixes/Mechanics:
    * custom dependency manager that initializes addons at the right time
    * global player persistence module instead of many localized ones
    * better inventory icons instead of generic 3DEN preview pictures
  • 1.8.2 protected Release: Version 1.8.2
    Version 1.8.2
  • 1.7 protected Release: 1.7
  • 1.6 protected Release: 1.6
    Version 1.6
  • 1.5 protected Release: 1.5
    Version 1.5
  • 1.4 protected Release: 1.4
    Version 1.4
    
    * added squatters in buildings, patrolling
    * added helicopter pickup service
    * added addon signing
  • 1.1 protected Release: 1.1
    Version 1.1 Release
    
    Additions:
    
    * Watchtower (Altis Cargo Tower)
    * Two cargo boxes
    * Recipes for camo nets
  • 1.0 protected
    c3044857 · ... ·
    Release: 1.0
    Version 1.0