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1.10.3 protectedc2c1451a · ·
Version 1.10.3 Fix version; for features refer to release 1.10.2
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1.10.2 protected902f07ab · ·
Version 1.10.2 **New features:** - **Homebase** - added craftable base security turrets - solar generator panels store energy now which can be transferred to player - **Lootspawner** - added missing buildings for Malden - **NPC spawner** (new) - Spawn allies and enemies in map sectors - **Squatters** - added occupation zones for maps Australia, Malden - **Weapons** - 200rnd 5.56mm SAW magazines have tracers now - **Zombies** - fixed `remoteExec` issue where particular actions weren't executed - players now receive appropriate amounts of damage **Fixes:** - Advanced Transfer recognizes weapons' weight - Chemlights that aren't supposed to flare, don't anymore - Individual squatter zone configurations are now actually taken into account instead of using the default values - Lootspawner won't rule out building positions that are on the same position but on a different floor (2D mode -> 3D mode) - Patched out the annoying "lights flashing" of vehicles when Ryanzombies are close **Internal:** - Introduced "assets-patches" addon to override certain properties of existing (3rd party) addons - Doubled `maximumLoad` of all EPOCH vehicles - Introduced feature toggles to speed up 3DEN mission testing by deactivating certain test-unrelated features - Introduced `GM_ADDON_CONFIG` macro - Introduced `GHOTI_fnc_ScriptCompile` function for 3DEN mission testing - Optimization of module readiness monitor - Imported Urban Patrol Script (UPSMON) and made improvements - Done in 154 builds
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1.9.0 protected0bed58b0 · ·
Version 1.9.0 **New features:** - Perks system: - "Speed reloader" perk; need a third of the time to create/break down magazines - "Zone Autoscan I&II"; automatically find vehicles in liberated zones - Squatters: - squatters in buildings will switch buildings after a while - zones now have "denied" areas while they're still occupied - added zones for Weferlingen Summer & Winter - Status HUD to display game effects (Turret AI status, health, OPFOR Tracker) - When applying a loadout, the next best fitting weapon is selected if no exact match - added two new 150 round 5.56x45mm CMAGs with green/yellow tracers - added map additions for Enoch (fuelstation -> Paintshop, ruins, non-spawn buildings) - souped up Strider LVL-V (more speed, more cargo) - expanded cargo-space of Ifrit LVL-V - "put down" gesture when (un)packing hoverboards - Debug menu - added "BIS_fnc_unflipThing" - "fix GWH" operates on current building - mouse cursor centered (!!!) - Arma 2.18 reload bug fix (https://youtu.be/mtPVdTvXItQ) **Fixes:** - Cargo drone is player death safe; transfer completes every time - Car towing actions will not show if no other vehicles are around - Lootspawner - fixed Z-f*ckup for GWHs that were above ground (not the building) or near CAManBase - Mission "Lost Document": radio has "mission is broken" user-action; mostly for debugging purposes - Player-XP HUD elements won't kill other GM-HUD elements - Zones won't become occupied again after they were liberated and server restarts - Turret AI will restore after player death; no more rogue AI shooting up the place - Vehicle turrets will recenter after AI used the turret and player gets back in vehicle **Internal:** - Spanking new debugging system - Cleaned up unnecessary RPT spam
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1.8.11 protected0718fa6c · ·
Version 1.8.11 **New features:** - loadout manager for containers - vehicle cruise control and/or speed limiter - added 20 round 7.62mm magazines with red/green tracers for vanilla Mk18 ABR - added all RHS 5.56mm magazines to ammo reloading rules - added all RHS 7.62mm magazines to ammo reloading rules- added squatter region config for Altis - added mod logo **Fixes:** - missions won't be double-triggered anymore if syncing the mission state takes too long - (syntactical only) HEMTT in it's new version has strong opinions on the spelling of built-in functions
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1.8.10 protected5241f69b · ·
New: * ghoti-tec(R) decontamination shower(tm) * ghoti-tec(R) AI Turret Target Assitant(tm) remote control * Base objects fine-tuning editor * Claim vehicles with keys found as loot * Kill records; see whom and what you've killed during your sessions * Vehicle upgrades: add drone bag to vehicle and launch it from there Fixes/Mechanics: * custom dependency manager that initializes addons at the right time * global player persistence module instead of many localized ones * better inventory icons instead of generic 3DEN preview pictures
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1.4 protected36e99fb0 · ·
Version 1.4 * added squatters in buildings, patrolling * added helicopter pickup service * added addon signing
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1.1 protectedd4ad2985 · ·
Version 1.1 Release Additions: * Watchtower (Altis Cargo Tower) * Two cargo boxes * Recipes for camo nets
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