Version 1.10.2 **New features:** - **Homebase** - added craftable base security turrets - solar generator panels store energy now which can be transferred to player - **Lootspawner** - added missing buildings for Malden - **NPC spawner** (new) - Spawn allies and enemies in map sectors - **Squatters** - added occupation zones for maps Australia, Malden - **Weapons** - 200rnd 5.56mm SAW magazines have tracers now - **Zombies** - fixed `remoteExec` issue where particular actions weren't executed - players now receive appropriate amounts of damage **Fixes:** - Advanced Transfer recognizes weapons' weight - Chemlights that aren't supposed to flare, don't anymore - Individual squatter zone configurations are now actually taken into account instead of using the default values - Lootspawner won't rule out building positions that are on the same position but on a different floor (2D mode -> 3D mode) - Patched out the annoying "lights flashing" of vehicles when Ryanzombies are close **Internal:** - Introduced "assets-patches" addon to override certain properties of existing (3rd party) addons - Doubled `maximumLoad` of all EPOCH vehicles - Introduced feature toggles to speed up 3DEN mission testing by deactivating certain test-unrelated features - Introduced `GM_ADDON_CONFIG` macro - Introduced `GHOTI_fnc_ScriptCompile` function for 3DEN mission testing - Optimization of module readiness monitor - Imported Urban Patrol Script (UPSMON) and made improvements - Done in 154 builds