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Version 1.10.2

**New features:**

- **Homebase**
  - added craftable base security turrets
  - solar generator panels store energy now which can be transferred to player
- **Lootspawner**
  - added missing buildings for Malden
- **NPC spawner** (new)
  - Spawn allies and enemies in map sectors
- **Squatters**
  - added occupation zones for maps Australia, Malden
- **Weapons**
  - 200rnd 5.56mm SAW magazines have tracers now
- **Zombies**
  - fixed `remoteExec` issue where particular actions weren't executed
  - players now receive appropriate amounts of damage

**Fixes:**

- Advanced Transfer recognizes weapons' weight
- Chemlights that aren't supposed to flare, don't anymore
- Individual squatter zone configurations are now actually taken into account instead of using the default values
- Lootspawner won't rule out building positions that are on the same position but on a different floor (2D mode -> 3D mode)
- Patched out the annoying "lights flashing" of vehicles when Ryanzombies are close

**Internal:**

- Introduced "assets-patches" addon to override certain properties of existing (3rd party) addons
  - Doubled `maximumLoad` of all EPOCH vehicles
- Introduced feature toggles to speed up 3DEN mission testing by deactivating certain test-unrelated features
- Introduced `GM_ADDON_CONFIG` macro
- Introduced `GHOTI_fnc_ScriptCompile` function for 3DEN mission testing
- Optimization of module readiness monitor
- Imported Urban Patrol Script (UPSMON) and made improvements
- Done in 154 builds